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Old Jan 26, 2008, 11:21 PM // 23:21   #1
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Default Spirit Spam Fix

Doesn't really effect gvg much, but does the smaller areas of pvp (RA, TA, Etc.).

Limit 2 Spirits per Character.

Discuss.
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Old Jan 26, 2008, 11:24 PM // 23:24   #2
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There's really nothing to discuss.
/notsigned
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Old Jan 26, 2008, 11:33 PM // 23:33   #3
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Spirits are fine, they were a problem back when you could have limitless amounts of w/e spirit you wanted on the map....but these days there are perfectly fine, send someone to kill them while the rest of your team does the dirty work and you will be ok.

/not signed.
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Old Jan 26, 2008, 11:39 PM // 23:39   #4
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Quote:
Originally Posted by Kaida the Heartless
Doesn't really effect gvg much, but does the smaller areas of pvp (RA, TA, Etc.).

Limit 2 Spirits per Character.

Discuss.
Only if everyone else is also limited to 2 of their main skill type; 2 attack skills per ranger/warrior/assassin/etc.
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Old Jan 27, 2008, 12:07 AM // 00:07   #5
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Quote:
Originally Posted by Biostem
Only if everyone else is also limited to 2 of their main skill type; 2 attack skills per ranger/warrior/assassin/etc.
good idea, lets build on it though. limit two skills per person period maybe? if you change it to that, I'll sign.
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Old Jan 27, 2008, 12:35 AM // 00:35   #6
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No.
12 characters.
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Old Jan 27, 2008, 12:42 AM // 00:42   #7
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I don't see much reason not to implement this. Simply limit the maximum number of active spirits at the same time to 3, in the same way they limit the number of minions.
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Old Jan 27, 2008, 12:47 AM // 00:47   #8
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spirits are fine

/notsigned
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Old Jan 27, 2008, 12:56 AM // 00:56   #9
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/notsigned
ther fine
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Old Jan 27, 2008, 01:07 AM // 01:07   #10
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Is that two total or two of the same kind?
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Old Jan 27, 2008, 01:14 AM // 01:14   #11
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Nope. Spirits aren't that strong (hp-wise). Don't fix something that isn't wrong.
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Old Jan 27, 2008, 01:34 AM // 01:34   #12
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OMGNESS I charged into 5 spirits and went out of range of my monk and got my butt wiped by teh spirits ZOMG HAX nurf dem plox!

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing unsigned.
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Old Jan 27, 2008, 02:46 AM // 02:46   #13
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/not signed

Spirits are pretty balanced as-is. They are not that hard to kill, and even when you're the Rit spawning power is so anemic it's tough to make a resilient spirit when fighting against an intelligent foe.

Since I play Rit more then Necro, if a nerf like your proposal did take place, I'd counter-argue that MMs should be limited in their minions in a similar fashion. Not that I think MMs should be nerfed, however if you do it for one, you gotta do it for all.
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Old Jan 27, 2008, 02:59 AM // 02:59   #14
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I'd only argue that spirits should be vulnerable to hexes, since minions are. I don't see a need to limit them though.
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Old Jan 27, 2008, 03:03 AM // 03:03   #15
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Quote:
Originally Posted by You can't see me
I'd only argue that spirits should be vulnerable to hexes, since minions are. I don't see a need to limit them though.
Make spirits able to have hexes cast on them - sure! But they'd need to be buffed in level to approximately what is attainable my minions, since they'd now need to be more sturdy...
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Old Jan 27, 2008, 03:07 AM // 03:07   #16
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gawd, noting should be nerfed becuase of scrub ra'ers whining their butts off


/notsigned
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Old Jan 27, 2008, 06:07 AM // 06:07   #17
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Ya'll can lose the attitude. It was a suggestion I got so I put it up here. Get off your high horses and just say yay or nay without the elitist crap stuck on either side.

Thanks to those who gave constructive responses!
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Old Jan 27, 2008, 06:34 AM // 06:34   #18
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Quote:
Originally Posted by bhavv
OMGNESS I charged into 5 spirits and went out of range of my monk and got my butt wiped by teh spirits ZOMG HAX nurf dem plox!

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing unsigned.

you to? thought i was the only one ^^. ele>spirits
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Old Jan 27, 2008, 06:44 AM // 06:44   #19
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There is nothing wrong with spirits right now, they are limited to 1 of each type, they cant move, and therefore are easy to get away from, low hit points=easy to kill. Minion masters get like 9 or 10 minions at max death (i think 9) that follow them and are high lvls with decent hp. i love both mms and spirit spammers, but i think mms should be nerfed before spirit spammers

/notsigned
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Old Jan 27, 2008, 07:44 AM // 07:44   #20
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Limit 2 health per person!
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